NAME POSITION MA ST AG AV SKILLS COST PLAYS FOR
Morg'N'THorg Ogre 6 6 3 10 Block, Mighty Blow, Thick Skull, Throw Teammate 190K Human, Orc, Goblin, Chaos
Griff Oberwald Human Blitzer 8 4 4 8 Dodge, Block, Leap, Sprint, Sure Feet 180K Human
Scrappa Sorehead Goblin 6 2 3 7 Dodge, Right Stuff, Pogo 60k Goblins, Orc
Nobbla Blackwart Goblin 6 2 3 7 Dodge, Frenzy, Right Stuff, Saw 80k Goblin, Orc, Chaos
Zzharg Madeye Chaos Dwarf 5 3 2 9 Block, Tackle, Thick Skull, Blunderbuss 100k Chaos Dwarf
Hthark the Unstoppable Bull Centaur 6 6 2 10 Block, Break Tackle, Sprint, Sure Feet, Thick Skull 180K Chaos Dwarf
Grashnak Blackhoof Minotaur 6 6 3 9 Horn, Mighty Blow, Thick Skull 160K Chaos Dwarf, Chaos
Lord Borak the Despoiler Chaos Warrior 5 5 3 9 Block, Dirty Player, Leader, Mighty Blow 160K Chaos
Horkon Heartripper Dark Elf Assassin 6 3 4 8 Dodge, Leap, Shadowing, Dagger 120K Dark Elf
Grim Ironjaw Dwarf Dragonslayer 5 4 3 8 Block, Dauntless, Frenzy, Mighty Blow, Thick Skull 150K Dwarf
The Deathroller Death Roller 4 7 1 10 Mighty Blow, Multible Block, Stand Firm 160K Dwarf
Bommer Dribblesnot Goblin 6 2 3 7 Accurate, Dodge, Bomb 80K Goblin, Orc
Fungus the Loon Goblin Fanatic 4 2 3 7 Ball & Chain 60k Goblin, Orc
Prince Moranion High Elf 7 4 4 8 Block, Dauntless 140K High Elf
Mighty Zug Human Lineman 4 5 2 9 Block, Mighty Blow 120k Human
Varag Ghoul-Chewer Black Orc 6 4 3 9 Block, Jump Up, Leader, Mighty Blow, Pro 160K Orc, Goblin
Ripper'Bolgrot Troll 4 6 1 10 Mighty Blow, Regenerate, Throw Teammate 150k Orc, Goblin, Chaos
Headripper Rat Ogre 6 6 3 9 Mighty Blow, Prehensile Tail 160k Skaven
Hakflem Skuttlespike Skaven Mutant 9 3 4 7 Dodge, Extra Arms, Prehensile Tail, 2 Heads 130K Skaven
Deeproot Strongbranch Treeman 2 7 1 10 Block, Mighty Blow, Stand Firm, Thick Skull, Throw Teammate 180k Halflings, Wood Elf
Count Luthor Von Drakenborn Vampire 6 5 4 9 Block, Dodge, Hypnotic Gaze, Regeneration 180K Undead, Human
Jordell Freshbreeze Wood Elf Wardancer 8 3 5 7 Block, Diving Catch, Dodge, Leap, Side Step 150K Wood Elf
Toot-and-come-in-Blow Mummy 3 6 1 10 Block, Regenerate, Mighty Blow, Piling on, Magic Helmet 160K Undead
Skull 'N' Cross Skeleton 5 3 2 7 Regenerate, Dirty Player, Pro, Kick 60K Norse
Rabid McGroo Beastman 6 3 3 8 Horns, Leader, Frenzy 80K Chaos
Damian LiverSplitter Chaos Warrior 5 5 4 9 Block, Claw, Thick Skull 180k Chaos
Joe Tinker Human Blitzer 7 4 3 7 Block, Dodge, Mighty Blow, Tackle 150K Human
Bernie The Mummy Mummy 3 6 1 9 Block, Dodge, Stand Firm, Mighty Blow, Regenerate 180K Undead
Shitz Ghoul 8 3 4 7 Dodge, Catch, Diving Catch, Sprint, Sure Feet 160K Undead
Tinker Skeleton 5 3 2 7 Block, Mighty Blow, Dirty Player, Pass Block, Regenerate 120K Undead
Hacker Spleenripper Chaos Warrior 5 4 3 9 chainsaw 135k Chaos
Bilerot Vomitflesh Chaos Warrior 4 5 2 9 Foul Appearance, Dirty Player 125k Chaos
Withergrasp Chaos Mutant 5 4 3 9 Tentacles, 2 Heads, Prehensile Tail 135k Chaos
Lewdgrip Whiparm Chaos Warrior 5 4 3 9 tentacles, pass, sure hands 135k Chaos
Dorjak Sureclaw Chaos Mutant 6 4 3 9 long legs, claw 130k Chaos
Gorlmen Goreblade Chaos Warrior 5 4 3 9 frenzy, dauntless 125k Chaos
Slarga Foulstrike Beastman 6 3 3 8 Horns, Extra arms, dirty player 105k Chaos
Wilhelm Chaney Werewolf 7 4 3 8 razor sharp claws, frenzy 135k Human/ Chaos
Helmut Wulf Human lineman 6 3 3 8 chainsaw 80k Human
Hoshi Komi Human Catcher 8 3 4 7 catch, dodge, leap 120k Human
Gregor Meissan Human Catcher 7 3 3 8 catch, dodge, diving catch, sure hands 125k Human
Puggy Bacon Breath Halfling 6 2 4 6 right stuff, dodge, stunty, block, nerves of steel 90k Halfling/Human
Highelm Lyrpade Wood E.Lineman 7 4 4 7 block, pass block 125k Wood Elf
Eldril Sidewinder Wardancer 8 3 4 7 block, dodge, leap, catch, sprint 150k Wood Elf
Tuern Redvenom Dark E.Blitzer 7 4 4 8 block, dodge, dirty player, tackle, pro 175k Dark Elf
Flint Churnblade Dwarf Longbeard 4 3 2 9 block, thick skull, tackle, chainsaw 110k Dwarf
Barik Farblast Dwarf Longbeard 4 3 2 9 block, thick skull, tackle, bazooka* (*same rules as Chaos Dwarf Blunderbuss) 90k Dwarf
Ugroth Bolgrot Orc Lineman 5 3 3 9 thick skull, Chainsaw 100k Orc
Geargrinder Orc Cyborc 3 5 2 9 block, mighty blow, stand firm 125k Orc/ Goblin/ Chaos Dwarf
Dirty Dan Goblin 6 3 3 7 dodge, stunty, dirty player 70k Orc/ Goblin/ Chaos
Skritter Skaven Thrower 7 3 3 7 sure hands, pass, strong arms, accurate 115k Skaven
Rasta Tail-Spike Skaven Mutant 8 3 3 7 Extra arms, catch 100k Skaven
Skreet Skaven Lineman 7 4 3 7 block, dodge, leap, guard 145k Skaven
Frank N. Stein Human Blocker 4 5 1 9 mighty blow, stand firm, break tackle, thick skull 135k Undead
Wishbone Skeleton 6 3 2 7 regeneration, block, pro 70k Undead
Griegor Miessen Catcher 8 2 3 7 Catch, Dodge, Sure Feet, D.Catch, Side Step 150K Human
Roxanna Darknail Witch Elf 8 3 5 7 Frenzy, Dodge, Jump Up, Leap, Sprint 160K D. Elf
Zorn Uzkrag C. Dwarf 4 4 2 9 Block, Tackle, Thick Skull, Mighty Blow 140K C. Dwarf
Clearwater Everglade Thrower 7 3 4 7 Pass, Sure Hands, Dump Off, Safe Throw 140K W. Elf
Jobo Hairyfoot Halfling 6 3 3 6 Right Stuff, Stunty, Dodge, Sprint, Sure Feet 60K Halfling
Drumgrim Quickstride Runner 6 3 3 8 Sure Hands, Thick Skull, Sprint, Sure Feet 140K Dwarf
Valen Swift Phoenix Warrior 6 3 4 6 Pass, Sure Hands, Safe Throw, Accurate, Hail Mary Pass 160K H. Elf
Erik Kantona Blitzer 7 3 4 8 Dirty Player, Block, Mighty Blow, Kantona Kick* 150K Human
Wolfhowl Blackscar Norse 6 4 3 7 Block, Frenzy, Jump Up, Dauntless, Mighty Blow 160K Norse
Icepelt HammerBlow Snow Troll 4 6 1 9 Regenerate, Block, Mighty Blow 160K Norse
Ulrik Wuulfson Ulfwerner 7 4 4 8 Block, Dodge, Frenzy, Razor Sharp Claws, Woof Woof* 170K Norse
Fuggit & Biter Star Player d6 4 3 7 Razor Sharp Fangs,Thick Skull, Frenzy, Leap (Penalty roll 8+) 100k Goblin
MAAT Centaur Lord 7 5 3 9 Block, Break Tackle, Sprint, Stand Firm, Surefeet 180k Forest Folk
Yaxi'Chan Skink 8 2 4 7 Dodge, Stunty, Right stuff, Block, Dauntless 130K Lizardmen
Chonwoo Temple Guard 7 4 2 9 Block, Stand firm, Guard 140K Lizardmen
Ahrni Kroxigor 7 6 2 9 Prehensile tail, Mighty blow,Thick skull,Throw team mate 180K Lizardmen

Woof Woof: Skeletons destroyed by this player may not regenerate. The player is placed in reserves box for the remainder of the match.

If a Treeman is on the pitch, roll D6 before taking an action with this player. On a 1, the player moves towards the Treeman. If the player is adjacent to a Treeman, roll a D6. On a 1, the player may take no further action that turn.

Fuggit & Biter move the same way Squigs do, with the templete. Instead of blocking you can choose to leap if the square is empty. Use normal leap rules. You can go for it if you don't have enough movements left. If there is no empty square he must block the player. You can choose whether to block or leap.

Every turn after the Squig hopper has moved roll a d6:

ROLL RESULT
1 - the Goblin has fallen off and is automatically injured, make injury roll.
2-6 The Goblin was able to hold on.

If one player gets injured, they both injured.

If the ball ends up in the Squig hoppers square, the Goblin can attempt to see if he catches it. The Goblin doesn't get the +1 for attempting to pick up the ball. If the goblin drops the ball while still on the Squig then the Squig gets the ball and roll according to the rules for Squigs handling the ball.

*Bone-Head - Roll a D6 before taking an action for a player with this skill. On a roll of 1 they standing around trying to remember what it is they're meant to be doing. This means that they can't do anything for the turn, and they lose their tackle zone until they managed to roll something other than a '1' at the start of a turn. In addition, bone-headed players must take their actions last of all during a turn UNLESS there is a player from the team that is not a bone-head or really stupid in an adjacent square. This simply reflects the slow-witted and sluggish nature of these creatures unless there is someone around to tell them to get a move-on (and now you know why the Ogre on the cover has a Goblin under his arm!).

Kantona Kick:Penalty Roll 9+ on each kick. Instead of making a block, use Kantona Kick against an adjacent opponent (or the crowd). Roll a 1 die block:

  PLAYER CROWD
Defender down (Pow) Defender knocked down, +3 to armour roll Opponent loses 1 Fan factor
Push Back (Arrow) Kicker Down No Effect
Attacker Down (Skull) Kicker is seriously injured (NO ARMOUR ROLL) Kicker beaten by the crowd by Mighy Blow